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She may not be pretty, but shes definitely loyal, and she more than compensates for any verbal challenges jango may suffer. Most of the plotforwarding will be done via Fetts retainer Rozzata, a member of the same squat, winged species as Episode /s Watto. The baddest bad guys dont talk much, says LucasArts associate producer Rachel Hardwick. You can bring them in dead, too, of course. Collect enough of them and youll unlock all sorts of goodies, including alternate characters, bonus movies and bits of concept art. Youll use this last one to great effect when snagging live bounties enemies scattered throughout the levels who have prices on their heads. Apart from his characteristic twin blaster pistols, Jango packs an assortment of space-age hardware including, but not limited to, a sniper rifle, a wrist-mounted flame thrower, a rocket launcher and, of course, his trusty Jedi-snaring whipcord.
#Bounty hunter ps2 review series
What youll be doing, exactly, is guiding jango through a series of Star Wars locales (of both newly-wrought and classic varieties) on missions revolving around blaster-heavy gameplay. The problem is reduced by holding down the button to scroll, which will freeze gameplay while you select the appropriate selection, but when enemies surprise you and start firing, inevitably you'll ended up trying to scroll to a preferred weapon getting blasted the whole time. What happens is if you happen to be using your visor and run into a number of enemies, you frantically scroll through your weapons and gear looking for a specific weapon, only to pass it and have to scroll through them again. This however can prove quite challenging and frustrating as all his gear and weapons are rotated using a single button. For instance, Jango carries a significant amount of gear and weapons that are required to be quickly accessible. The gameplay is more of a mixed bag with problems that can cause unnecessary frustration. The cut scenes associated with moving the story line forward are also skillfully done and could sell the game by itself. From there the story moves in normal Star Wars fashion and is one of the strong points of the game. Contacted by Count Dooku, he is challenged to eradicate a fallen Jedi whose cult is starting to annoy Darth Sidious. This site best viewed in Internet Explorer 6 or higher or Firefox.Star Wars: Bounty Hunter picks up shortly after the Phantom Menace as Jango Fett is collecting bounties. Red Dawg, GameVortex Communications AKA Alex Redmann The science-fiction FPS feel works for about five minutes, then the repetitive gameplay and AI-lacking opponents set in.
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If you're still seriously able to look past the flaws and consider playing Mace Griffin: Bounty Hunter, I recommend you rent it first.
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Meantime, the missions tend to be a little longer, so if you're big into saving every five or ten minutes, this game ain't for you, since there is a limited amount of save points. This turned me off from the game almost immediately.
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And speaking of slow, there is no way to avoid the dragging loading times. But I'm used to FPS's where I can turn to the left or right with cat-like reflexes, not turtle-like slowness. Don't get me wrong, firing a gun wasn't my problem. I wasn't too fond of the controller configuration for Mace Griffin: Bounty Hunter, because I had problems controlling where I was aiming and turning. But then again, you're not playing the game for the music. The good from this section is, like the graphics, the music is very dark, and fits the mold perfectly. Imagine any artillery sounds you may have heard in other war games, and that's about the same thing you'll get with this one. Meanwhile, the sound effects are just as generic as they can be. I mean seriously, the cut scenes need MORE DRAMA! They're animated quite well, but I couldn't give a crap about what's going on in the scenes. However, if you're sick and twisted, and like seeing blood splattered on the walls, then maybe you'll be able to look past all of these flaws.ĭespite the fact hardcore vocalist Henry Rollins provides his voice as Mace Griffin, the actual dialog seems rather bland. Plus, the animations and character models look a little too robotic and stiff to me. The backdrops for each level tend to look like the same old, same old after a while. Sadly, that's the best I can say for this part of the game. The graphic texture seems very gritty to me, whether it's a character or a background. That's exactly the feel I got from Mace Griffin: Bounty Hunter. I'm thinking a dirty, gritty, character, whose surroundings match that same personality. When I envision a character such as a bounty hunter, I'm not necessarily picturing some schmuck who wears bright, primary colors.